Saturday, September 15, 2012

Confessions Of A Star Trek Gamer | Computer Games Articles

I?m a game addict. I look like everyone else, and I move amongst you unseen, but hold within me a world of personas itching to emerge. The personas are conglomerates of real individuals, or caricatures of features, but all are cautiously produced and have a mission. To have some fun. I favor table top RPG, even though I have played video games RPGs, SIMS, and the Play by e-mail games. With the Table top selection, I noticed the players? reactions, numerous discussions flying to and fro. And the jokes. The jokes. Nights of raucous laughter until all of us cried and were breathless. This doesn?t happen much with a video game. As for the similar camaraderie in a Sim group or a PBEMRPG, it depends on the group. I and some buddies of mine have spent many a rainy night tossing dice concerning the table ( even retrieving said lost dice from the feline swatting it down the hallway.) with our old fashioned table top role-play games, like Dungeons and Dragons, the Star Wars Saga or the myriad GURPS game scenarios. These covered fantasy, science fiction, James Bond type espionage, super heroes, even steam punk and cyber punk styled worlds. I have even ran games, that in itself is its own challenge..More on that later.br brBefore a game can be enjoyed, the persona needs to be created. The world and level to start in is usually up to the game master. As for character creation, it can be challenging to balance abilities and talents that actually work well for the person as the player has no advance notice of what the character will go through much like it can be in real life. Some players are very attached to their characters, and some are not. Myself, when I produce a character, I attempt to make a balanced person. Character development can happen in a table top RPG, however it depends on the player, and possibly length of adventure. Occasionally the adventure is a One shot a very short one spanning one, two or four gaming sessions. Very little if any character development happen in those sessions unless they?re treated as a serial adventure. brbrNow on running a table top RPG is challenging, in that I cannot predict always how the players will react to a given scenario, or what obstacles of their own they throw at me. I find this to be very mentally stimulating. Each gaming formats are equally fun, challenging and stimulating in their own manner.br br In the character creation the same balance of traits for a table top RPG, is highly critical in the PBEMRPG format like the a href=http://www.starbase118.net target=?_blank?Star Trek PBEM/a UFoP?s where characters are made. br brIn a Play by E-mail Function Play Game, the difficulties are because of the character?s creator not a GM/DM or Games, Organizational Director GOD, but by the character?s own creator. She or he decides how the persona will react to a given scenario. Does the author want the figure to get hurt, just how badly. Or an illness that seems to plague the person and what frequency. Does the character have mental issues, physical, emotional, outdoors issues with family. A great deal of scenarios are available for a PBEMRPG writer to use to make the character more like a real person. In fact, things like quirks, hobbies, ?pet peeves? tends to make the character have more dimension. I suppose if you think about it, it?s why I appreciate gaming. It?s that challenge of making somebody that in a way becomes ?alive?.

Tags: games, gaming, RPG Games
If you like this post then please subscribe to my full RSS feed.
You can also subscribe to the Computer Game Articles blog by email.

Source: http://www.computergamearticles.com/articles/confessions-of-a-star-trek-gamer/

miami heat bulls red dawn california earthquake california earthquake tyson chandler tyson chandler

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.